There are six difficulty levels in Alpha Centauri. From easiest to hardest, they areCitizen, Specialist, Talent, Librarian, Thinker and Transcend.
When you play a multiplayer game, each player picks a difficulty level, and a difficultylevel is selected for the game’s AI. In that case, a player’s difficulty level might be differentfromthe game’sdifficultylevel.
For Sid Meier's Alpha Centauri Planetary Pack on the PC, GameFAQs has 12 cheat codes and secrets. We have 1 cheats and tips on PC. If you have any cheats or tips for Sid Meier's Alpha Centauri please send them in here. You can also ask your question on our Sid Meier's Alpha Centauri. While playing the game, press Ctrl + K to enter the map editor. Then, enter one of the following codes to activate the corresponding cheat function: More Cheats & Codes PS4 Games You Should Never Play Around Your Parents.
However,in a single-playergame,your difficultyleveland the game’sdifficultylevelare the same.
It is important to note that the effect of the difficulty level for computer players isinverse to the effect of your own difficulty level. While Citizen is the easiest level foryou, it is the hardest level for computer players — costs are low and waiting periods areshort for you, while costs are high and waiting periods are long for computer players.
In general, Librarian level is where the two meet — costs, waiting periods and other similarfactors tend to be the same for human players and for computer players at that level.Difficulty levels are a major factor (but not the only factor) for each of the followinggame elements:
- Easier Diplomacy. At lower levels, computer players will be more likely to “go easy” on you in diplomacy, unless you have turned on the “Intense Rivalry” option, in which case they always use maximum ruthlessness.
- Delayed Gang Tackles. In particular, the tendency for computer players to “gang up on” the human player is controlled by difficulty level. Computer players will never gang up before Turn 100 - ((5 - DIFF) * 50), where DIFF is the player’s difficulty level (but with Intense Rivalry on, DIFF is always 5). Also computer players will not gang up until the player’s overall “dominance bar” is significantly higher than the dominance bar of the second-place player: it need only be 20% higher with Intense Rivalry, but otherwise it needs to be 50% higher at Librarian, Thinker and Transcend levels, twice as high at Talent level, and never happens at Citizen and Specialist levels.
- No Mind Control. At Citizen, Specialist and Talent levels, computer players will not use Mind Control against human-player bases.
- Secret Projects. At Talent and below, the other factions can’t start work on a Secret Project until you, the player, have its prerequisite tech, even if they already have the tech in question.
- Colony Pod. At Citizen and Specialist levels, building a colony pod at a size 1 base does not eliminate the base.
- No Early Research. At Citizen and Specialist levels, all research points accumulated during the first 5 turns are ignored (to avoid presenting a beginner with a tech decision right away).
- Command Center Maintenance. The Maintenance cost of the Command Center facility is equal to the best Reactor level you have available (1 through 4), but never more than half your DIFF, rounded up.
- At Citizen level, maintenance is always 0. At Specialist and Talent level, it is always 1. At Librarian and Thinker it starts at 1 and rises to 2 with discovery of Fusion Power. At Transcend level it starts at 1, goes to 2 with Fusion Power, and to 3 with Quantum Power.
- No Power Overloads. At Citizen and Specialist levels, Base Facilities do not experience power overloads when you run out of energy to pay maintenance.
- No Pop Lost to Attack. At Citizen level, your bases never lose population points when they are attacked.
- Random events do not occur before Turn [75 - (DIFF x 10)].
- No Prototype Cost. At Citizen and Specialist levels, you do not have to pay for prototypes.
- No Production Penalty. At Citizen and Specialist levels, there is no penalty for switching production “in midstream” at a base. Cost to Change Society. The cost to change social engineering is affected by your difficulty level (CHANGE = (the number of areas changed in a turn) + 1).
- CHANGE x CHANGE x CHANGE x DIFF = the upheaval cost
Alpha Centauri Game Walkthrough
Advanced Users Only:
Edit at these offsets:
Gaians - 2608
Hive - 46c4
University - 6780
Alpha Centauri Game Steam
Morganites - 883cSpartans - a8f8
Believers - c9b4
Peasekeepers - ea70
change example: offset 6780 0a00 0000 0000 0000 0000 0000 0000 0000 ................
Change 0a = 10 to 4042 0f = 1,000,000. Use the base converter with the program set to Intel, unasserted long to get the proper hex format. | Submitted by DarkRealms
See Unexplored Map
Various Cheats
Code effect Code
Alpha Centauri Game Cheats Ps2
Change year [Shift] + [F5]
Create unit [Shift] + [F1]
Discovery technology [Shift] + [F2]
Edit energy credits [Shift] + [F4]
Edit Faction diplomacy [Shift] + [F9]
Full map Y
Kill opponent [Shift] + [F6]
Switch sides and reset view [Shift] + [F3]
View FMV sequences [Shift] + [F8]
Sid Meier Alpha Centauri Download
View replay [Shift] + [F7] | Submitted by DarkRealms
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